Sunday, July 31, 2016

Top Eleven 2016 : THREE BEST DEFENSIVE FORMATIONS

I know a lot of people who likes to play defensively, so I decided to post here the three defensive formations more victories rate in 2015 also placed orders them which is a factor that many people forget. They are very good, but like all formations has weaknesses.

4-5-1 V-Style

                         

 4-1-4-1




 3-2-3-2
* Do not put the wrong players, so it is the third picture because I was no players in the DMR and DC positions.

These are the 3 most classic defensive formations, and with the highest rate of victories in Top Eleven if they are wanting to play more safely, there they are!

Top Eleven 2016 : FOUR BEST ATTACKING TACTICS

Hello, I am providing four teams with attacking mentality, below is a picture of how the training has to be, and the side, his orders

  • 4-2-2-2 Hexagon




Team Mentality: Attacking
Focus Passing: Mixed
Force Counter-Attacks: No
Pressing Style: High (Whole pitch)
Tackling Style: Easy
Passing Style: Mixed
Marking Style: Zonal

  • 4-3-3 (Classic)




Team Mentality: Attacking
Focus Passing: Thru the middle
Force Counter-Attacks: No
Pressing Style: High (Whole pitch)
Tackling Style: Normal
Passing Style: Mixed
Marking Style: Man-To-Man

  • 3-4-1-2 (3n-4-1amc-2)




Team Mentality: Attacking
Focus Passing: Mixed
Force Counter-Attacks: No
Pressing Style: High (Whole pitch)
Tackling Style: Normal
Passing Style: Mixed
Marking Style: Zonal


  • 4-3-2-1 (4-3n-1aml-1amr-1)




Team Mentality: Attacking
Focus Passing: Down both Flanks
Force Counter-Attacks: No
Pressing Style: High (Whole pitch)
Tackling Style: Normal
Passing Style: Long
Marking Style: Zonal








Top Eleven 2016 : ROAD TO SUCESS TOP ELEVEN


Well, everyone would like to know how to win every game, but everyone knows you always advancing to another season ends up falling with players of the same level, many experienced players often circumvent it in a cool way, but this requires some extra tokens.

The secret is in every season you improve your star players, but when it does so, the Top Eleven will put you to play with players of their level difficult one poco his floor in season. To address this, at the end of the season, selling some of its good players and are a bit old, his team has to be a maximum of 16 players, and an ideal of 14 players.

Do the same in the image below:


Can repair that has several players with three stars, two stars can be too, because then the average quality of its staff will lower and with that you will fall in a league with players a little lower, making them easier to season.

Once you go to the Season 2 players 3 stars will lower 1 star, making only 2, with that his team will stick to the much lower average quality, and so will make your season even easier than the first.



Following is the picture of how your team should be:



Notice that the team already has enough players with more stars than the others, but you still have 5 with 2 stars, it helps a lot for outplacement easier next season.



In the third session players will lose another star and with that you will keep the scale to continue falling on bad times, recommend leaving 5-4 players with one star on the team, this session a player has completed his 34 years and just left alone 4 players with 1 star.




Requires enough tokens to do so, or not if you know the time to buy players, and how to buy the players you're buying does not need to be scouts equal in the image, or have more than 6 stars, may be 5, but following this rule of thumb you will do very well in their seasons, or at least much better!

Top Eleven 2016 : THREE BEST FORMATIONS WITH NORMAL MENTALITY

4-4-2
Team Mentality: Normal
Focus Passing: Mixed
Force Counter-Attacks: Yes
Pressing Style: High (Whole pitch)
Tackling Style: Normal
Passing Style: Mixed
Marking Style: Man-To-Man







4-1-2-1-2 Narrow Diamond
Team Mentality: Normal
Focus Passing: Thru the middle
Force Counter-Attacks: Yes
Pressing Style: High (Whole pitch)
Tackling Style: Hard
Passing Style: Mixed

Marking Style: Man-To-Man



3-2-2-2-1
Team Mentality: Normal
Focus Passing: Down both Flanks
Force Counter-Attacks: Yes
Pressing Style: High (Whole pitch)
Tackling Style: Easy
Passing Style: Mixed
Marking Style: Man-To-Man








Top Eleven 2016 : HOW TO CREATE A COUNTER-FORMATION!


Hello managers today will be teaching my tactics to create a counter training on time, already I ask you not to forget to like and follow us on Google+ to help us.

Notes: I will summarize in simple concepts and images that I have separated and are self-explanatory, I will use an image of another post, however, the concept does not change.


  • Always try to think of the style that your enemy throws, if you think he plays with attacking mentality, you can play defensively and use the option to counterattack, it helps you to take advantage. If he plays defensive, you should not play in the attack. I usually use very normal mentality, it is good because these variants.
  • Identify the weaknesses of your opponent, examples are his players. Example: Player him DR is very weak (2-3 stars) and its AML is very strong (5,6,7 stars). Try to abuse it to arrange the order of your players. Another example: It has 3 MCs and say that one of them MC is 6 stars and the other two 4 star, if it has organized as follows: MC (4stars) MC (4stars) MC (6 stars) try to use his players in a similar way ex : Your MC (left) try to put what has 4 stars or 5, and the player who has 6 stars attempt to put forward a player with nearby skills.
  • Always try to neutralize the midfield and all enemy attackers with their defense. Example: If he has three attackers, and an AMC, try using 3 DCs and DMC, so you neutralize your every attack, and there you can lock the middle of their field too, and see which area of the field he left without players, the flanks, the middle anyway. The idea is you neutralize his attack, so their attack players are free. (One idea is to spread your players defense, look at the image below


  • In the picture I have listed the players so that you can understand how if you rotate the image of my team will see that the order changes, so each time you ride your counter-education make mirror mode. Look also after I Neutered both players of his sides, I put two players on my side because so I could explore the flanks while my DML / DMR hold their AML / AMR. In addition it would force its 3 defenders to spread out but they would not spread much because their functions are being DC and not DML and DMR. That is my attacker would be 1x1.
  • Remember to always use the arrows, I will explain to what they are superficial and easier to understand way. They serve for a player is high-priority in the attack or in defense, and also for them to step back down from their positions (blue arrows) or more to advance their positions (red arrows). Of to wear a blue arrow on a MC your case you need a DMC but has no will "subistituir" a DMC, superficially. In the case of the above image, I used blue arrows in DML / DMR and red arrows in my AML / AMR. Putting blue arrows in my defense, I created a way to block any attack from the flanks (because I think that was the idea of ​​my opponent) and red arrows on AMR / AMR in order to make them a "nearly" STs.

Top Eleven 2016 : 2# HOW TO BE A GOOD MANAGER | BEGINNER'S GUIDE


Want to know how to become a good manager? How to beat most of its Parthians, or all of them? Follow us here. Below I will be showing a series of tips and instructions that should be taken into account, and a lot of useful information that maybe you do not know!


4º - Friendlies


In the lower menu for the calendar appointments. By clicking on Appointments will see along the top on the right side button: "Mark friendly".
You will see a screen for you to set the time the friendly and confirm.
Simply select the opponent and time of departure and brand it. You can mark as many friendlies without fear of hurt enemies or they get tired players (because it does not occur with the opponent) but your players will get tired, and risk are injured as well. Then use this tool sparingly.

5º - Games tickets


The issue of values to be placed in the games, their numbers vary greatly from fans and manager level. I usually increase $ 1 each level that I advance, I raised enough already, and I was repairing the stadium auction or not, if you leave a high value and its stadium to continue selling out, you can keep it, and realize that the number decreased, below the value of the ticket. I'm at level six, the price of my ticket in the league I put $ 10 ...
Many wonder how they will know the best ticket prices, or what they should do to have maximum capacity, since the number of supporters exceeds the number of seats of the stadium. All this also depends on the opponent's fans and competition (League / Cup / Champions League). Remember that if you put a high value and his team lose constantly it will end with their fans and their stadium will start to fill no more.

Always play full house, no matter what you have to reduce the ticket values, it is also worth remembering that if your stadium is level 1, the price of your ticket may not be high, because their stadium does not have structure to be worth to their fans.

6º - Players improvise positions


See the image above a DC was improvised as DMC and then returning to its original position. Note that every time a player is out of position, you will see the yellow triangle on top of it and if the position is far from your anger rise up a triangle with exclamation orange which is a vision that is your player will not have no performance in that position. Improvise a player is sometimes necessary. But avoid making the most of improvisation, because it removes the moral Player if they do not make a good match, but him be more likely to get hurt and also the chance you take goals increase.


Top Eleven 2016 : 1# HOW TO BE A GOOD MANAGER | BEGINNER'S GUIDE


Want to know how to become a good manager? How to beat most of its Parthians, or all of them? Follow us here. Below I will be showing a series of tips and instructions that should be taken into account, and a lot of useful information that maybe you do not know!


1º - Custom training?


Do not think, forget this possibility The first important point is never evolve a player through customized training. It's just a trap set for you to spend more tokens. There are many other ways to get a good player, and tokens to spend in training, it can be used in the auction or in the scout (which is impractical as well) but it is better than the customized training. You can spend the feathers 1 token in the auction and buy a player who lack only one skill point to turn scout rather than spend on personal training.

2º - TV contract


In the game's finances screen, we find the option of television rights which would be nothing more than the TV contract. We have four types of contracts, but the best is from the Speed, and in my opinion the second is the Nordeus. Always use the Speed if you log every day, and use the Nordeus otherwise.
As you gain 35 if it only lasts 10 days? Simple, just you renew it as soon as he finished, the value 35 tokens refers to the maximum number that you get at the end of the season.

The first option is safer not to access all day and the end of the season have 28T. Speed not already.

3º - Learning a new position or ability


Beside shows where you click to add a position more in the player, it always shows a position of the hand, in front of or behind the player. A player can only learn a maximum of 3 positions.
If the player has a position he can learn more positions than normal. But always close to the source positions that he has learned.

It takes 50 skill points to learn a new position, which makes this very bad choice because with 50 skill points applied in the defense / attack / physical and mental can give your player another star, and if you do not apply it , to apply in the position he is learning just "pausing" its development. Pays more to buy players who have two / three positions than you teach them, sometimes it can take up an entire season for him to learn a new position with the traditional method would you train him, and the points earned with the games. The other method would you train him until he runs out, and then give points of rest for him to recover, and repeat the process, but from the same because you could make it to accelerate its development, and making him learn a new position you It would be stopping their development for it.

Another similar situation is to learn a skill, which for me remains the same position, if you look foolish. It is more feasible you spend 1 token (if no offer in the auction) and buy a player who lack only a few points to turn scout, 2 or 3 position with a special ability. (It is rare else can happen.)

The skills are very good and have a lot, but do not take the luxury you pause the development of a player to learn a skill that will be useful in some situations instead of leveling their attack / defense / physical and mental, that It would be good for all occasions.
Some abilities cost 50 skill points and another 40.

Then learn a new position and / or new skill is completely stupid, you will waste too much time, and there when your player learn it, it will continue 3 stars and a skill / new position, while it might be 4 stars, missing one little to turn 5 Stars. And if you level your player move forward 3 stars 2 stars would turn, and become a bad player compared to the others. So not worth the two positions.